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Orc poised to attack

Discuss this

WAR!!

Welcome to the trumps.net warhammer online site. Currently it's lacking in content which is quite sad. Hopefully I'll be deltaing that that soon. You never know I might just fart around instead.

Things I'd like to see.

Just some pie in the sky ideas here. Things I would like to see in WAR, but really havnt seen mentioned at all.

Cover -- Soft cover like bushes and smoke have an area effect so that whatever is in them is hard to hit with directed missiles and spells (50% chance to miss). Hard cover such as crenelated walls, trenches, etc give a higher chance to miss (70%) and reduced effect from AE attacks (50%). This would make defensive positions valuable and vastly increase the need for tactics and strategy on the battle field. Smoke bombs and spells would be useful and fun.

Long range -- bows and some spells can shoot to extreme range, but lose much of their effectiveness.

Z-axis and range -- Ranged weapons can hit targets below them from farther. They can not hit targets above them from as far away as on flat ground. Again this allows towers with archers to much more effectivly control an area.

Directional attacks -- Attacks from behind and flanks would do more damage and/or bypass shields and some other defenses. Also a free back attack on anyone who turns and runs from you.

In fighting -- Guilds can declaire war on other guilds within their race/realm. Lets face it, in DaoC most of the people I hated were on my own team. I'm happy to slay the other team and take their lands and loots, but I want to slay my own team for fun!

Formations -- One of the best things from the greatest RTS of all time, Kohan, was it's use of formations. It went something like this.

  • Battle -- 100% damage, 60% movement
  • Skirmish -- 65% damage, 80% movement, 150% sight range
  • Column -- 40% damage, 100% movement
  • Forced March(charge) -- 20% damage, 130% movement
  • Rout -- 200% movement, +fear effect (you moved full speed away from enemies for a few seconds)

When switching formation movement change would be instant, but damage increases would happen at about 2.5% per second where damage decreases would happen at about 10% per second. So if you were moving in battle stance you could switch to forced march for 3 seconds to move quickly to the enemy, dropping your combat effectiveness down to 70%, then once you engage switch back to battle formation and it would take 12 seconds to recover to 100% effectiveness. WAR could enact a similar system bases on stances for inviduals instead of unit formations.

Dyes/hairstyling kits -- UO was the win for character customization. I get sick of staring at the same hairstyle after a few days. DaoC was good about being able to dye your armor but the dyes were WAY too expensive.